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Dungeons and dragons the keep on the borderlands
Dungeons and dragons the keep on the borderlands












dungeons and dragons the keep on the borderlands
  1. Dungeons and dragons the keep on the borderlands full#
  2. Dungeons and dragons the keep on the borderlands Pc#
  3. Dungeons and dragons the keep on the borderlands series#

The module was remade as Return to the Keep on the Borderlands (1999) for 2nd Edition AD&D, set twenty years after the events of the original module: evil has returned to the Caves of Chaos.

dungeons and dragons the keep on the borderlands

The original module was available again in the Silver Anniversary Collector's Edition set (1999). However the module was partially reprinted in the supermodule compilation B1-9 In Search of Adventure (1985), which included the Caves of Chaos only but not the keep or surrounding wilderness.

dungeons and dragons the keep on the borderlands

The Keep on the Borderlands The Keep on the Borderlands went out of print in the mid 1980's. It was placed in the Atlan Tepe Mountain region in northern Karameikos and listed as “Castellan Keep”.

Dungeons and dragons the keep on the borderlands series#

When the Grand Duchy of Karameikos edition of the Gazetteer series was published, the location of the Keep in this module could be placed in a specific location in the Known World of Mystara. This trap is special in that the pit lid will close after a victim has fallen in, so a second adventurer has a chance of falling in as well, and victims cannot escape without help from an outside person.

Dungeons and dragons the keep on the borderlands Pc#

The pit trap at the entrance of the Kobold lair was likely responsible for more PC deaths than any other encounter in the module considering that almost all 1st level characters started by entering that section of the complex. It typifies the dungeon crawls associated with beginning D&D players, while permitting some limited outdoor adventures. Plot twists include a treacherous priest within the keep walls, hungry lizardmen in a nearby swamp, and a mad hermit in the wilderness.

Dungeons and dragons the keep on the borderlands full#

Player characters are expected to arrive at the Keep on the Borderlands, where they base themselves before investigating the Caves of Chaos, a series of nearby caverns full of humanoid tribes uniting to destroy the keep. The Keep on the Borderlands was ranked the 7th greatest Dungeons & Dragons adventure of all time by Dungeon magazine in 2004, on the 30th anniversary of the Dungeons & Dragons game. The structure of the "dungeon" as a series of separate caves also allows for simple segmented playing sessions for new players and new DMs alike. The module also provides basic rules for wilderness adventures as these were not included in the Basic D&D set. Tips for running encounters appear throughout the text to help beginning DMs. The module's cover features Jim Roslof artwork and notes it is a special introductory module with many aspects making it helpful for beginning players and Dungeon Masters (DMs). A novelized version of the adventure was published in 1999. The cover of the first printing included the notation, With minor modifications, it is also suitable for use with ADVANCED DUNGEONS & DRAGONS this was removed from later printings. Although also available for separate sale, it was included in the 6th to 11th printings (1979-1982) of the Basic Set. It is designed for use with Dungeons & Dragons Basic Set. The Keep on the Borderlands (B2) is a Dungeons & Dragons module first printed in December 1979. Please edit it to conform to this wiki's style guidelines before removing this notice. This article was rescued from The Annex, a repository of pages deleted from Wikipedia for lack of notability.














Dungeons and dragons the keep on the borderlands